If you haven't done it yet, use these instructions and set up the new code.
The message that should be sent is stored in a variable, by naming it message. We can change the value of message, and the micro:bit will use the most up to date value.
When the program starts, your receiving micro:bit should see the original message.
If you press button A, the receiving micro:bit should see the button A message instead.
Once your code works, see if you can expand it to also use button B.